mdl with mdl-exporter one animation at a timeĥ. Find an animation you want to export (it will be listed in m3addons own menu items, not blender's) and set Markers to define their bounds (for mdl-exporter, see documentation for addon)Ĥ. Change texture path in the model to what you are going to useģ. LEAVE THIS ALONE the models are HUGE and you want everything a consistent size)ĥ. mdl with mdl-exporter (by default it will export at 60% size. Make sure every geoset has its own texture (the exporter has a quirk where it will merge everything with the same texture and you dont want that).Ĥ. Make sure Blender's scene is devoid of anything in it (especially default materials)ģ. ![]() m3a format (which is functionally the same as. Every asset is in folder mods\heroes.stormmod\base.stormassets\Assetsģ. Your favorite modern digital painting toolĢ.
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